![]() Since we can only choose the Maneuvers are level 3, we recommend choosing Trip Attack, Goading Attack, and Bait and Switch since they complement the “Speartan” build nicely. Maneuvers broaden our combat versatility by turning our attacks into tools to dominate the battlefield. This only becomes better and better by choosing the Battle Master archetype at level 3. With the Polearm Master feat, we can punish foes that enter our melee reach with an opportunity attack, and even use our bonus action to make an extra attack with the butt of our weapon. Our heavy armor and shield combination gives us a sizeable Armor Class of 18, this can be even better by choosing the Defense Fighting Style. If your Dungeon Master allows variant human, the “speartan” comes into full power as early as level 1! We recommend choosing the Battle Master archetype at level 3.Ībility Score Priority: Since we’ll need to give as much punishment as we can take, our priority should be as follows: Strength > Constitution > Everything else is interchangeable.Įquipment: We’ll make the most of our starting proficiencies and marry the shield with a spear while donning the best set of heavy armor we can find. Use the variant human free feat to pick up the Polearm master feat.Ĭlass: For this build, you’ll only need to level up in the Fighter class. If your DM allows variant human, use that option instead. Race: Going Human will bump up all of your ability scores by 1. The “Speartan” is a fun nickname for this powerful fighter build that focuses on locking down foes in melee combat, striking them to death with unrelenting strikes as they struggle to beat your Armor Class! Withstanding a crashing wave of foes as they protect the path of the Thermopylae as they pierce the only hope of their enemies is where the “Speartan” shines the most. We’ll be using options from the Player’s Handbook (PHB), Sword Coast Adventurer's Guide (SCAG), Xanathar’s Guide to Everything (XGtE), 1. ![]() Usually referred to as the “Sword and Board” style, a shield complements any warrior’s arsenal nicely. Worry not my valiant warrior, for tonight we divulge the secrets to master the art of the shield: Both for offense and defense! The Trial of Steel.ĥth edition Dugeons and Dragons pays a great deal of attention to the combat aspect of adventuring.Ĭharacters are as varied as the combat styles they adopt when warding off evil, it can be daunting to decide whether to stick to the heaviest slab of metal you can find or focus on becoming a graceful duelist. The world is filled with tenebrous monsters that force adventurers to hone their bottles to withstand the heat of battle. While discovering never seen before vistas is certainly alluring, adventuring is a dangerous task. Sword in one hand, shield in the other, the gladiator charges through the field of battle as enemy blows bounce off of their guard. Requires shield.An immovable object, the dwarven warrior withstands enemy after enemy with his trusty shield. Gain 1 protection for every wall in the 3x3 area around you. To place the trap, click on it, then on a square adjacent to your character that does not already have any objects or terrain in it.Īllows you to detect enemies within range, including hidden ones. To use this talent, stand next to any trap (except fire and gas vents) and activate the talent (by clicking on it or pressing its slot number on the keyboard), then click on the trap. Reduces the time required to regenerate MP by 1. Reduces the time required to regenerate HP by 1. Increases resistance to that element by 1. Storm Mastery, Cold Mastery, Fire Mastery, Toxic Mastery Magic power is added to elemental power, so this increases your elemental damage.Įach point of evasion increases your chance to dodge by 5% to a max of 75%. ![]() Reveals the location of all treasure and stairs on your mini-map.ĭoes not reveal wishing wells or book cases.Īllows you to perform ranged sneak attacks. This skill does not apply to spells or staves. This talent does not work with ranged weapons nor staffs when the nearest enemy has Reflection.Īllows you to shoot at your desired target through other enemies. If you close distance or it stays equal between you and the monsters, you can hit them without being hit yourself. You will automatically attack the nearest enemy when moving towards or strafing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |